Labels

Tuesday, October 6, 2015

Eastern Civilization work in progress, environments

1) Round 1 -slowest progression, but I will get to this, for sure, after I get characters and props down.



2) Round 2

Eastern Civilization work in progress, props

1) Round 1 of props
Caravan, will totally fix using Phil's 2 pt perspective grid method

road marker - needs color (HP)

map scroll (needs color)
-also, want to do map content.

lantern orb (revisit later)

temp backpack bag, planning to modify to woven version eventually.

satchel variations (do woven)

map box
2) Round 2 of props


Eastern Civilization Work in Progress, characters

1) Little Girl (main character) and water buffalo companion/family pet
b
Little girl development sketches
Buffalo development sketches
Mary Blair style - 1st attempt on right, 2nd attempt on left


Carter Goodrich style - Top left: Buffalo attempt #1, Bottom


Pascal Campion - little girl

Tonko House (Dice Tsutsumi) - little girl
Tonko House (Dice Tsutsumi) - Buffalo
To Do:
-Heather Penn/Journey style
-CreatureBox

2) Travel companion(s) Sokushinbutstu monk (mummified monk), and female samurai/warrior who doesn't play by the rules, yeahh
Japanese monk, who underwent self-mummification to achieve enlightenment. what a lazy cheat!

Japanese lady samurai warrior



Friday, May 15, 2015

Some costume figure drawings about 2 weeks ago

So at the art club at my school, we had a professional model dressed in boxing gear and then some robes. These here are about 5 minutes. I used Bombay colored India Ink to fill in the figure shapes.






Sunday, March 29, 2015

Tried a daily spitpaint

I think I did more drawing than painting, because the line is so strong in this one. Oh well, I'll learn. Glad I put some barf colors on top.

Thursday, March 26, 2015

Vis dev midterm, and 3rd enviro sketch project

So last week was my vis dev/advanced illustration midterm,


Center: my b/w value study; Bottom left: my original concept; Bottom center: my rough tonal study; Bottom right: my corrected lineart
Version 1.0~

I was so dumb, I had a version that was updated with more flowers, but I saved this one to send in :P. And in my prop, I used a flower from the newer batch :Honestly, this started out as an excuse so I could just draw Utena flowers.

Old props: note to self, never bring them to class or mention them ever again. I got so much criticism over this page because I didn't organize it and fix it. But hey! It was supposed to just show where I was and where I went. 



These are basically the notes I got from the critique:
Environment:
-change light to blue, which means shadows are warm and light is cool.
-use saturated rug version (I had two versions, the other one isn't shown here, it looked ugly)
-bags look like rocks :/. open some of the bags with loot spilling out
-trunk looks too much like a couch, probably need to change the notan a bit (my team leader suggested adding handles to the side, so I'll go with that later)
-maybe do artificial light from the lamp?
-lamp merges too much with cabinet (value-wise)
-be sure to explain the lighting, is it from the street or a ghost or something?
-do exterior environment as well so we can see Jiro's home from an exterior pov
-lighting itself has tangent with window, either move the center of the lighting or switch to another window design.
-and from my good friend: I diverted away from the style, and my color ver is too dark and doesn't follow the notan values
-and my notes: 
---maybe add some brooms and stuff for a closet feel?
-----AND most importantly, finish your bg
-------which means, finish wallpaper too

Props:
-why are the color saturations placed on the wrong emphasis? why are there tangents and overlap with the items on the page why is this standing on that? whaaat? get rid of prop 1.0
-use b/w/g as an arbitrary color, versus opera pink, bright pink or any other color can affect your color sense

...........

Meanwhile, in environment sketching, we were supposed to design an environment that had a clear composition (the focus being composition), and feature 2 robot characters, one large, one small.



After these super rough concept ones, I chose 1 that I wanted to do no matter what and cleaned it up with proper perspective (happened to use 2 point), then added some tone.


Lots of line details. I was really inspired by Steven Universe and the backgrounds there. I love that show so much.

A tonal lay-in (nighttime)

I did better this time. My values were good, but the robots get lost in the buildings, so my professor suggested having the large robot be a giant in the background, while the small one stays at the edge of the small pier, and maybe just get rid of the submarine because it gets confusing. That's if I want a narrative. He also said that I could just get rid of all the characters and it would work for my portfolio. Ahhh, the magic p-word, portfolio. I think I'll have it ready by the end of this semester. 

Working on characters for the story next, and sketchbook pages and stuff are coming..

Did some daily spitpaint

I saw my friend's post on daily spitpaint, and I thought, hey, that's a neat topic (garden of fireflies). However, I failed to see that this was for the yesterday, and I don't want to risk getting banned for posting too late or whatever, so I'm just posting this here and on my regular facebook page.
Originally, I wanted to try doing a girl and a skeleton boy leaning on each other playing with fireflies, and some of the fireflies would be in his skull head, but that's way too ambitious, and corny after I got the girl's head done, I changed it to this Vietnamese girl in the jungle catching fireflies.

I tried another topic (a wild goose chase), but it was just not as fun as I thought it would be, so I'm sort of quitting in the middle.
My draftsmanship suckssss D: